5 Reasons Sony PSP2 Not Be Successful


Sony's Next Generation Portable has been the talk lately, it must be recognized Sony put a lot of hope on these gaming consoles, as well as providing many new aspects of both the hardware, features offered, and software.

Who does not like the large 5-inch OLED screen (960x544), 3G connectivity, fast processor, good graphics, and so forth. However, some parties still feel Sony's Next Generation Portable console is not going to gain success despite already having a big name before the Sony PSP.

In fact, most likely within the next three years, Sony's portable gaming console can be rolled up by Nintendo's game consoles and Apple products. Here are some reasons why Sony NGP will not be successful:

  • There is no gaming features a truly unique: Sony NGP does have attractive features such as dual analog sticks, the touchpad on the back, as well as 3G connectivity, but do not have the characteristic. Unlike a typical Nintendo DS touch screen and the Wii which has a typical motion control. 

  • Big Screen is not enough: Even though Sony NGP is equipped with a large 5-inch screen capable of offering high-resolution graphics are good, that it is still not enough. Because when compared with other popular PS3 games that are played on television, graphics quality will still be noticeably less when it is played on screen 5 inches on the NGP.

  • No focus on casual games: Game-selling now mostly come from the game light / semi-casual, which can be played a lot of people. Call it the Angry Birds which sold 50 million copies which means double the total of 15 top PSP games. Sony NGP seen not focused in that direction with a clear focus to meet the needs of game developers that ultimately increases the cost by one game and minimize customer.

  • Social and Features on the NGP sites will not be widely used: One of the important features of social networking is the number of people. IPhone and Android applications succeed because it has many applications, Facebook is successful because it has many members. While perhaps not everyone will have a Sony NGP because not a basic need such as mobile phones or easily accessible such as Facebook.

  • No change in total and more handsets look the same from the previous PSP: Previous PSP new design benar2 expected to have a fresh, for example, can be folded or the like. But it turns out designs offered are not so different from the first version of the Sony PSP.


Do agree with the above 5 reasons? Some wanted to add another reason, or give another opinion that the reason was not true?

2 comments:

  1. Success or failure of a new console was made after they came out and there on the market. But fundamentally, I do not agree with the reasons for the failure of this console,

    1. Is should be unique to be successful? Not really. What is needed is the right combination of all the things that are needed. Sony has taken all the uniqueness of each opponent and mixes it and integrates it with the characteristic Playstation. In fact, rather than giving a 3D effect that can damage the eyes if using that for long, saia more agree with sony motion to add the power of the engine. So the PS3 graphics capabilities plus the Sixaxis motion sensing plus all the benefits of the iPhone and DS with touchscreennya is here.

    2. Not enough? A core course. It was from my PSP is to bring the experience of playing like a PS3 anywhere. With the ability of the CPU and GPU are qualified, NGP can create graphics that match the ability of the PS3 in the display 5 inchinya. Well if brought to the TV screen does it will not be able to, but it's portable gaming. why should be played on TV?

    3. Who says there is no casual gaming. Angry Birds is why the PSP. For Casual Games, Sony released the Playstation Mini group that some of them quite successful, if you've no touch screen and touchpad as well as a camera, it feels casual games for the NGP will be more and more. So gamers can get a strong console to play heavy games, but also remain fun to play these games lightly to relieve stress.

    4. Hmm, a bit hard to do, but the Playstation Network users already tens of millions. and with the playstation suite, it was ahead of this feature is growing, and it's not impossible there will be facebook Apps in the NGP.

    5. The design is a personal preference, but in my opinion, playstation classic design is best. What good is design lipad, or shear, but not good at playing. What matters is the functionality without leaving the aesthetics. And the candy bar design can reduce the fears of NGP resistance because it does not need to bother thinking of a slider or other matters.

    ReplyDelete
  2. There is also a plus factor:
    - with multitouch and design features like these, I think it would be a surplus, sony PSPgo not repeat designs that are less in demand in the market.
    - PSP is made for serious games and games that emphasize graphics and stories. So it would be useless if the spec is just for gaming sophisticated lightweight, angry birds etc.. I think consumers know that.
    - social features and areas are given, is a new breakthrough. Here sony can combine gaming and social, that is not owned another handeld. In a social game play features such as being the first.
    -touchpad at the top. Rear is a separate alternative. Users increasingly varied for playing game.
    - rich by game developers. Sony tradition is supported by a competent game.
    front and rear-cam, 4core, etc. This is an excess handeld, compared NDS/3DS
    Sorry if there is a wrong opinion.

    ReplyDelete